CP1 - When cashing winners in a suit play : |
high card (s) from the short side first !
so that you not become cut off from Dummy
♠ - A 9 7 2
♥ - 5
♦ - A 9 5
♣ - A K J 8
♠ - 8 6
♥ - A K J 4
♦ - 8 7 4
♣ - 9 7 3
Play the ♥Q from Declarer's hand first, then cross over with Declarer's ♥5 to Dummy. Dummy wins the trick and can now run off all remaining heart winners. (If Declarer plays his ♥Q on the 2nd heart trick, he can no longer reach the three remaining ♥ winners in Dummy!)
Here are two more typical card combinations :
♦ A Q J
3 5 9 10 K ♦
Play the ♦A and ♦Q in Declarer's hand first.
Then lead the ♦J and take it over with Dummy's ♦K.
Dummy now can lead out the two remaining ♦ winners.
♦ A Q
♣ 8 4 2
3 5 J K ♦
Declarer plays high cards from the short side first, but now can not take over his ♦Q with Dummy's ♦K, for he then will only make three ♦ tricks in total.
Declarer must "unblock" the diamond suit, playing his ♦A and ♦Q first (playing low in Dummy), then cross over to Dummy with a small club to Dummy's ♣A.
Now Dummy is on lead to cash the remaining two ♦ winners.
CP2 - Preferred LEADS by the Defence|
so that Partner's high card is not captured by the Defence
With Dummy on your left : lead through Dummy's strength
With Dummy on your right : lead around to Dummy's weakness